Often in model-making we take something large and make it smaller. If we use a scale like we did on the pervious TinkerCad project, we are reducing an object with a 1:12 scale. In this video, special effects artist Frank Ippolito (IG: @frankippolito) is taking a character from a video game and making it 1:1 scale. Capcom, a video game company, hired him to make this dragon and he and his team need to figure out how to create this monster.
As you watch the video, pay attention to some of the things we have discussed in class. Even at this early stage, you will start to recognize terms and techniques.
1. What scale does Ippolito make the background he is using to plan this project?
2. What is the little statue of the dragon called?
3. Why did Ippolito have it made?
4. What is photogrammetry?
5. What kind of farm is inside the dragon? Why did they pick that particular foam?
6. How many weeks did Ippolito have to work on this project?